Computer Graphics Programming in OpenGL with JAVA Third Edition

Price: ₹5,271.00
(as of Oct 23,2021 18:38:25 UTC – Details)

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.
+Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh
+Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
+Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
+Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
+Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders
+Explains how to optimize code with tools such as Nvidia’s Nsight debugger
+Includes companion files with code, object models, figures, and more
+Instructor resources available upon adoption

Table of Contents
1: Getting Started. 2: The OpenGL Graphics Pipeline. 3: Mathematical Foundations. 4: Managing 3D Graphics Data.
5: Texture Mapping. 6: 3D Models. 7: Lighting. 8: Shadows. 9: Sky and Backgrounds. 10: Enhancing Surface Detail.
11: Parametric Surfaces. 12: Tessellation. 13: Geometry Shaders. 14: Other Techniques. 15: Simulating Water. 16: Ray Tracing and Compute Shaders. 17: Stereoscopy for 3D Glasses and VR Headsets. Appendix A: Installation and Setup for Windows (PC). Appendix B: Installation and Setup for Macintosh. Appendix C: Using the Nsight Graphics Debugger. Index.

About the Authors
V. Scott Gordon, PhD and John Clevenger, PhD are both Computer Science professors at California State University Sacramento.

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